Retired 4th Officer Emmie McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)111676
Nonchalant, Robust hands, Always has a whiny voice
 
Skills
Athletics 0
Broker 2
Carouse 1
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Persuade 1
Profession (Colonist) 0
Recon 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Army Support Private01
Drifter Barbarian 13
Agent Law Enforcement Rookie01
Merchant Broker 14
Merchant Merchant Marine 4th Officer23
Believer Holy Warrior Hopeful02
 
Name Type Affinity Enmity Power Influence Species
Arianna Fullmore Rival 1 3 0 1 Darrian, Imperium (F/43)
Evelina Cooper Contact 2 0 5 1 Darrian, Imperium (F/21)
Lauren Perkins Ally 4 0 6 3 Darrian, Imperium (F/24)
Lauren Perkins gained influence with the character’s assistance.
Maudie Arnold Contact 0 1 1 3 Darrian, Imperium (F/66)
Laurie Maltby Ally 1 0 0 6 Vanejenese (F/41)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 19 Emmie McMillan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 19 Failed to qualify for Flight (Navy).
2 19 Became a Drifter (Barbarian).
3 23 Continued as Drifter (Barbarian).
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Continued as Drifter (Barbarian).
4 30 Emmie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 30 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 Emmie McMillan's work ends up coming home with Emmie McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 33 Became a Merchant (Broker).
6 37 Make an unexpected connection outside Emmie McMillan's normal circles. Gain a Contact.
6 37 Promoted to Merchant (Broker) rank 1.
7 37 Continued as Merchant (Broker).
7 40 Befriend a useful ally in one sphere. Gain an Ally.
8 41 Continued as Merchant (Broker).
8 43 Risk Emmie McMillan's fortune on a possibility lucrative deal and win.
9 45 Continued as Merchant (Broker).
9 49 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10 49 Failed to qualify for Merchant Academy.
10 49 Submitted to the draft.
10 49 Switched to Merchant (Merchant Marine) with the new title Crewman.
10 52 Embroiled in legal trouble.
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 53 Continued as Merchant (Merchant Marine).
11 57 Risk Emmie McMillan's fortune on a possibility lucrative deal and win.
12 57 Continued as Merchant (Merchant Marine).
12 59 Make an unexpected connection outside Emmie McMillan's normal circles. Gain a Contact.
12 61 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Retired at age 61.
13 61 Voluntarily left Merchant Marine
13 61 Became a Believer (Holy Warrior) with the new title Hopeful.
13 62 Emmie McMillan faith is shaken.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Continued as Believer (Holy Warrior).
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 69 Forced to muster out.
15 69 Aging Crisis. Owe 20,000 for medical bills.
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