Retired Team Leader Enid Maynard  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 72 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 3 (-1)111393
Oppositional
 
Skills
Admin 0
Art (Performing) 0
Carouse 3
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Investigate 2
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Persuade 0
Profession (Worker) 0
Recon 1
Science (Space Sciences) 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Citizen Colonist 02
Scout Explorer Scout12
Believer Mainstream Believer Lay Person01
Citizen Worker 13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Tilda McDadden Enemy 0 4 1 1 Murrissi (F/50)
Tilda McDadden is missing under suspicious circumstances.
Lucy Herrera Rival 0 0 2 1 Solomani, Imperium (F/29)
Howell Green Contact 1 1 2 2 Murrissi (M/14)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Enid Maynard retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 A notable academic consults with Enid Maynard about a publication or documentary he is working on. Gain a Contact in academia.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 A notable academic consults with Enid Maynard about a publication or documentary he is working on. Gain a Contact in academia.
4 30 Continued as Believer (Missionary/Humanitarian).
4 33 Someone more charismatic but less devout than Enid Maynard has become Enid Maynard's superior.
5 34 Voluntarily left Missionary/Humanitarian
5 34 Became a Citizen (Colonist).
5 38 Enid Maynard's business expands, Enid Maynard's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Colonist).
6 42 A revolution, attack or other unusual event throws Enid Maynard's life into chaos, forcing Enid Maynard to leave the planet.
7 42 Became a Scout (Explorer).
7 45 Enid Maynard's scout ship is one of the first on the scene to rescue the survivors of a disaster but Enid Maynard fail to help. Gain an Enemy.
7 45 Enid Maynard inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 46 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 46 Continued as Scout (Explorer).
8 50 Psychologically damaged by Enid Maynard's time in the scouts.
9 50 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 52 Enid Maynard refuse to secretly provide religious rites for a dying leader or noble, because they do not share Enid Maynard's faith.
10 54 Voluntarily left Mainstream Believer
10 54 Switched to Citizen (Worker).
10 57 Enid Maynard's business expands, Enid Maynard's corporation grows, or the colony thrives.
11 58 Continued as Citizen (Worker).
11 60 Enid Maynard rise to a position of power in Enid Maynard's colony or corporation.
11 62 Promoted to Citizen (Worker) rank 1.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Citizen (Worker).
12 66 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Retired.
13 70 Gained a contact.
14 70 Aging Crisis. Owe 30,000 for medical bills.
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