Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Citizen (Worker). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Esther Phillips gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Esther Phillips learn something Esther Phillips should not have – a corporate secret, a political scandal – which Esther Phillips can profit from illegally. |
6 |
37 |
Gain a criminal contact. |
6 |
40 |
Promoted to Citizen (Worker) rank 3. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Political upheaval strikes Esther Phillips's homeworld, and Esther Phillips is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
48 |
Esther Phillips befriend a superior in the corporation or the colony. |
8 |
48 |
Promoted to Citizen (Worker) rank 5. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Esther Phillips learn something Esther Phillips should not have – a corporate secret, a political scandal – which Esther Phillips can profit from illegally. |
9 |
52 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
56 |
Esther Phillips's business expands, Esther Phillips's corporation grows, or the colony thrives. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |