Retired Junior Project Worker Fairy Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 2 (-2)111752
Always looks greasy, Immaculate, Sly
 
Skills
Admin 0
Art (Creative) 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Gun Combat (Energy) 1
Gunner 0
Language (Zdetl (Zhodani)) 1
Medic 2
Melee (Unarmed) 1
Persuade 0
Science (Space Sciences) 0
Steward 0
Streetwise 3
CareerAssignmentTitleRankTerms
Entertainer Performer 02
Scholar Physician 22
Drifter Wanderer 14
Scout Courier 02
Navy Flight Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Yalhi Yaehae Contact 1 1 1 1 Ael Yael (F/87)
Ana Barbary Contact 3 1 2 1 Dynchia (F/24)
Ana Barbary is actually an organisation such as a political movement or modest sized business.
Burley Payne Enemy 1 4 2 1 Dynchia (M/15)
Relationship altered.
Bernie Spice Rival 1 0 0 1 Dynchia (M/50)
Olaf Alardice Ally 3 0 0 1 Happrhani (M/26)
Wesley Ortiz Ally 0 0 1 5 Answerin (M/60)
King Gibb Ally 3 0 4 3 Dynchia (M/44)
Carol Perkins Ally 2 0 2 0 Dynchia (F/31)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Works is especially well received and popular, making Fairy Fleming a minor celebrity
2 22 Continued as Entertainer (Performer).
2 25 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2 26 Forced to muster out.
3 26 Became a Scholar (Physician).
3 30 Win a prestigious prize for Fairy Fleming's work.
3 30 Promoted to Scholar (Physician) rank 1.
4 30 Continued as Scholar (Physician).
4 34 Refuse to join a cheat in some fashion.
4 34 Promoted to Scholar (Physician) rank 2.
5 34 Voluntarily left Physician
5 34 Failed to qualify for Artist (Entertainer).
5 34 Became a Drifter (Wanderer).
5 35 Find valuable salvage.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 39 Attacked by enemies and injured.
6 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 39 Gain Enemy if Fairy Fleming don't already have one.
7 42 Continued as Drifter (Wanderer).
7 43 Fairy Fleming do not know what happened to Fairy Fleming. There is a gap in Fairy Fleming's memory.
8 43 Became a Scout (Courier).
8 44 Fairy Fleming have no idea what happened to Fairy Fleming – they found Fairy Fleming's ship drifting on the fringes of friendly space.
9 44 Failed to qualify for Merchant Marine (Merchant).
9 44 Submitted to the draft.
9 44 Became a Navy (Flight) with the new title Crewman.
9 46 Fairy Fleming is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Fairy Fleming as an Enemy.
10 46 Returned to Drifter (Wanderer).
10 47 Offered job by a patron. Now owe him a favor.
11 50 Returned to Scout (Courier).
11 51 Fairy Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 51 Retired at age 51.
12 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 54 Fairy Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Voluntarily left Missionary/Humanitarian
13 55 Retired.
13 57 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 67 A new romantic starts. Gain an Ally.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 71 Aging Crisis. Owe 40,000 for medical bills.
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