Retired Agent Fannie Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 72 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 1 (-2)1114A1
Grandiose, Always has wind-swept hair, Independent
 
Skills
Admin 1
Advocate 0
Broker 0
Carouse 2
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 2
Language 0
Medic 0
Melee (Grapple) 1
Persuade 0
Profession (Colonist) 0
Recon 0
Science (Life Sciences/Genetics) 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent13
Merchant Merchant Marine Crewman03
Marine Marine Support Marine01
Drifter Barbarian 01
Drifter Wanderer 01
Believer Mainstream Believer Lay Person04
Retired 02
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Leonore Holt Enemy 0 3 4 0 Hanen (F/36)
Clora Maynard Enemy 0 3 5 1 Hanen (F/68)
Paulina Donaldson Enemy 0 0 2 0 Hanen (F/36)
Paulina Donaldson is found or reported dead.
Valeria Stevens Enemy 0 3 0 5 Hanen (F/78)
Valeria Stevens gains in influence.
Christy Olaughlin Ally 5 0 1 4 Hanen (F/53)
Relationship redefined. Enemy becomes an ally.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Lightly injured, no permanent damage. Fully recovered.
2 21 Entered Merchant Academy with the Business curriculum.
2 24 Spent the college years partying.
2 24 Dropped out of the merchant academy.
3 24 Continued as Agent (Corporate Agent).
3 27 Gained a contact.
3 28 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 28 Continued as Agent (Corporate Agent).
4 31 Fannie Graham's work ends up coming home with Fannie Graham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 38 A good deal ensures Fannie Graham is living the high life for a few years.
7 39 Continued as Merchant (Merchant Marine).
7 40 Fannie Graham's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 40 Failed to qualify for Explorer (Scout).
8 40 Submitted to the draft.
8 40 Became a Marine (Marine Support) with the new title Marine.
8 43 A mission goes wrong and Fannie Graham is stranded behind enemy lines. Ejected from the service.
9 43 Failed to qualify for Performer (Entertainer).
9 43 Became a Drifter (Barbarian).
9 46 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 46 Failed to qualify for Corporate (Citizen).
10 46 Switched to Drifter (Wanderer).
10 48 Suffer from a life-threatening illness.
11 48 Aging Crisis. Owe 50,000 for medical bills.
11 48 Retired at age 48.
11 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 52 Fannie Graham refused an offer of inducements to betray Fannie Graham's faith. Gain 4 enemies.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Continued as Believer (Mainstream Believer).
12 53 Fannie Graham retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Continued as Believer (Mainstream Believer).
13 60 Someone more charismatic but less devout than Fannie Graham has become Fannie Graham's superior.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 60 Continued as Believer (Mainstream Believer).
14 63 Fannie Graham retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 64 Forced to muster out.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 64 Retired.
15 65 Birth or Death involving a family member or close friend.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 71 Good fortune.
17 72 Aging Crisis. Owe 10,000 for medical bills.
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