Field Agent Florida Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 72 F 4 (-1) 3 (-1) 4 (-1) 14 (2) 4 (-1) 10 (1)434E4A
Meticulous, Friendly, Cross
 
Skills
Athletics (Endurance) 1
Broker 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 3
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Steward 2
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer57
Scout Courier 04
Agent Corporate Agent Field Agent22
 
Name Type Affinity Enmity Power Influence Species
Lowell Kinghead Enemy 0 1 5 5 Hanen (M/22)
Donna Peters Enemy 0 3 0 1 Darmine (F/67)
Leontine Gregory Contact 1 1 4 2 Thaggeshi (F/94)
Leontine Gregory has had an unexpected run of good fortune lately.
Henry Morvell Enemy 0 4 3 5 Darmine (F/30)
Jo McPherson Ally 2 0 1 6 Geonee (F/31)
Jo McPherson fell on hard times.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A good deal ensures Florida Peck is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A sudden war destroys Florida Peck's trade routes and contacts, forcing Florida Peck to flee that region of space.
2 24 Gain rebels as Enemy
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Florida Peck's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Embroiled in legal trouble.
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Florida Peck's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 45 Became a Scout (Courier).
8 48 When dealing with an alien race, Florida Peck have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 49 Continued as Scout (Courier).
9 51 Florida Peck spend a great deal of time on the fringes of Charted Space.
9 51 Florida Peck have no idea what happened to Florida Peck – they found Florida Peck's ship drifting on the fringes of friendly space.
10 53 Continued as Scout (Courier).
10 54 Spend several years jumping from world to world in Florida Peck's scout ship.
11 57 Continued as Scout (Courier).
11 61 Florida Peck's ship is ambushed by enemy vessels. Florida Peck successfully ran to the jump point.
11 61 Forced to muster out.
12 61 Became a Agent (Corporate Agent).
12 63 Good fortune
12 65 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
13 65 Continued as Agent (Corporate Agent).
13 67 Gained a contact.
13 69 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙