Retired Initiate Frank Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)111675
Spindly legs, Dreary, Muscular legs
 
Skills
Admin 0
Animals (Training) 1
Astrogation 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gambler 0
Gun Combat (Slug) 2
Melee (Grapple) 0
Persuade 2
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter12
Drifter Scavenger 01
Scout Surveyor Scout13
Believer Missionary/Humanitarian Junior Project Worker-12
Drifter Wanderer 01
Believer Mainstream Believer Initiate12
Retired 03
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Leora Holmes Ally 2 0 0 2 Tapazmal (F/38)
Ole Romero Rival 1 3 1 1 Tapazmal (M/45)
Francis Mcarty Rival 0 3 1 2 Lancian (M/58)
Lisa Hooligan Rival 1 2 3 1 Trexen (F/17)
Lisa Hooligan is out of contact doing something interesting but not suspicious.
Bart Hall Contact 6 1 3 1 Halka (M/76)
reconciliation.
Valerie Peck Ally 4 0 3 1 Ayansh'i (F/61)
Relationship becomes more intense.
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Graduated.
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 22 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
2 25 Frank Mathew faith is shaken.
3 26 Continued as Believer (Holy Warrior).
3 28 Frank Mathew come into conflict with a splinter group Frank Mathew's own religion which maintains Frank Mathew's version is the wrong one. Gain 1 Rivals.
4 28 Failed to qualify for Artist (Entertainer).
4 28 Became a Drifter (Scavenger).
4 31 Betrayed by a friend. One of Frank Mathew's Contacts or Allies betrays Frank Mathew, ending Frank Mathew's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Became a Scout (Surveyor).
5 34 Frank Mathew survey an alien world.
6 35 Continued as Scout (Surveyor).
6 36 Perform an exemplary service for the scouts.
6 39 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 39 Continued as Scout (Surveyor).
7 40 Frank Mathew have no idea what happened to Frank Mathew – they found Frank Mathew's ship drifting on the fringes of friendly space.
8 40 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 41 Frank Mathew is caught in the periphery of a scandal.
8 41 Demoted to Believer (Missionary/Humanitarian) rank -1.
9 44 Continued as Believer (Missionary/Humanitarian).
9 46 Frank Mathew accepted an offer of inducements to betray Frank Mathew's faith. Gain 170,000 in cash.
9 48 Forced to muster out.
10 48 Switched to Drifter (Wanderer).
10 49 Frank Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired at age 49.
11 49 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 50 Frank Mathew is sent to a new community or parish to preach The Word among the poor.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Continued as Believer (Mainstream Believer).
12 55 Frank Mathew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Frank Mathew's faith.
12 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Voluntarily left Mainstream Believer
13 57 Retired.
13 61 Gained a contact.
14 61 Aging Crisis. Owe 20,000 for medical bills.
14 63 A new romantic starts. Gain an Ally.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 69 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
16 69 Aging Crisis. Owe 50,000 for medical bills.
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