Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Freeda Hall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Freeda Hall do not know what happened to Freeda Hall. There is a gap in Freeda Hall's memory. |
4 |
25 |
Became a Entertainer (Journalist). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Freeda Hall far from home. |
4 |
29 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
29 |
Voluntarily left Journalist |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Voluntarily left Scavenger |
6 |
33 |
Returned to Entertainer (Journalist). |
6 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Freeda Hall far from home. |
7 |
36 |
Failed to qualify for Scientist (Scholar). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Army (Infantry) with the new title Private. |
7 |
37 |
Assigned to a peacekeeping role. |
7 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
40 |
Continued as Army (Infantry). |
8 |
41 |
Surrounded and outnumbered by the enemy, Freeda Hall hold out until relief arrives. |
8 |
44 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
9 |
44 |
Continued as Army (Infantry). |
9 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
50 |
Offered job by a patron. Now owe him a favor. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
52 |
Failed to qualify for Line/Crew (Navy). |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
54 |
Attacked by enemies that Freeda Hall easily defeat. |
11 |
54 |
Gain Enemy if Freeda Hall don't already have one. |
12 |
56 |
Continued as Drifter (Barbarian). |
12 |
60 |
Freeda Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Freeda Hall refuse to secretly provide religious rites for a dying leader or noble, because they do not share Freeda Hall's faith. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
65 |
Find an Alien Artifact. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Freeda Hall come into conflict with a splinter group Freeda Hall's own religion which maintains Freeda Hall's version is the wrong one. Gain 3 Rivals. |
15 |
72 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |