Retired Initiate Genesis George  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 72 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 2 (-2) 7 (0)111B27
Tricky, Wary
 
Skills
Athletics 0
Diplomat 0
Drive (Hovercraft) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot 0
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Scout Surveyor 01
Believer Mainstream Believer Initiate12
Drifter Barbarian 03
Drifter Wanderer 02
Merchant Merchant Marine Crewman01
Retired 05
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Vessel participates in a diplomatic mission.
1 22 Forced to muster out.
2 22 Became a Scout (Surveyor).
2 23 Genesis George have no idea what happened to Genesis George – they found Genesis George's ship drifting on the fringes of friendly space.
3 23 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 27 A notable academic consults with Genesis George about a publication or documentary he is working on. Gain a Contact in academia.
3 27 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 27 Voluntarily left Mainstream Believer
4 27 Failed to qualify for Physician (Scholar).
4 27 Became a Drifter (Barbarian).
4 28 Attacked by enemies and injured.
4 28 Injured. Fully recovered. Owe 2,500 for medical bills.
4 28 Gain Enemy if Genesis George don't already have one.
5 31 Continued as Drifter (Barbarian).
5 33 Severely injured. Fully recovered. Owe 12,500 for medical bills.
6 33 Returned to Believer (Mainstream Believer).
6 34 Genesis George refuse to secretly provide religious rites for a dying leader or noble, because they do not share Genesis George's faith.
6 37 Forced to muster out.
7 37 Failed to qualify for Broker (Merchant).
7 37 Switched to Drifter (Wanderer).
7 40 Genesis George do not know what happened to Genesis George. There is a gap in Genesis George's memory.
8 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Embroiled in legal trouble.
9 44 Voluntarily left Merchant Marine
9 44 Returned to Drifter (Wanderer).
9 45 Offered job by a patron. Now owe him a favor.
10 48 Failed to qualify for Explorer (Scout).
10 48 Returned to Drifter (Barbarian).
10 49 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired at age 49.
11 49 Retired.
11 51 Betrayal. Convert an Ally into a Rival or Enemy.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 54 Betrayal. Convert an Ally into a Rival or Enemy.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 58 A romantic relationship ends badly. Gain a Rival or Enemy.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 65 Victim of a crime.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 66 Injured. Fully recovered. Owe 5,000 for medical bills.
16 69 Aging Crisis. Owe 20,000 for medical bills.
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