Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Genesis Perkins went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Genesis Perkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Genesis Perkins refused an offer of inducements to betray Genesis Perkins's faith. Gain 2 enemies. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Genesis Perkins come into conflict with a splinter group Genesis Perkins's own religion which maintains Genesis Perkins's version is the wrong one. Gain 2 Rivals. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Nearly killed. Owe 35,000 for medical bills. |
9 |
47 |
Gain Enemy if Genesis Perkins don't already have one. |
10 |
49 |
Died at age 49 |