Retired 2nd Officer Glennie Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 72 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 7 (0)111457
Mystical, Nimble movements
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 2
Melee 0
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Recon 0
Science (Life Sciences) 0
Steward 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private01
Citizen Corporate Manager22
Scout Courier 01
Rogue Enforcer 01
Merchant Merchant Marine 2nd Officer45
Believer Holy Warrior Hopeful02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Asa-wa E-waab Pafathte Ally 3 0 2 2 Bwap (M/84)
Asa-wa E-waab Pafathte’s relationships have begun to affect the character.
Isabel Rhodes Ally 1 0 3 1 Tezcat (F/47)
Marilyn McKerras Enemy 0 2 0 2 Tezcat (F/78)
Marilyn McKerras is in desperate trouble and could use the character’s help.
Mckinley Forbes Rival 0 3 1 1 Geonee (M/32)
Very bad falling out.
Hettie Carr Rival 6 1 0 1 Zaris (F/26)
reconciliation.
Jules Cause Enemy 1 4 3 5 Kargol (M/69)
Relationship becomes more intense. Rival becomes an enemy.
Berniece Learmonth Contact 1 2 5 2 Murrissi (F/32)
Berniece Learmonth is a member of an organisation which holds a generally opposite view of the Traveller.
Berniece Learmonth is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2 19 Became a Citizen (Corporate).
2 21 Glennie Coleman's business expands, Glennie Coleman's corporation grows, or the colony thrives.
2 23 Promoted to Citizen (Corporate) rank 1.
3 23 Continued as Citizen (Corporate).
3 26 Glennie Coleman learn something Glennie Coleman should not have – a corporate secret, a political scandal – which Glennie Coleman can profit from illegally.
3 27 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 27 Voluntarily left Corporate
4 27 Became a Scout (Courier).
4 28 Injured. Fully recovered. Owe 5,000 for medical bills.
5 28 Became a Rogue (Enforcer).
5 32 A job goes wrong, forcing Glennie Coleman to flee off-planet.
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 Glennie Coleman's business or ship thrives.
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 36 Continued as Merchant (Merchant Marine).
7 39 Befriend a useful ally in one sphere. Gain an Ally.
7 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 40 Continued as Merchant (Merchant Marine).
8 42 Risk Glennie Coleman's fortune on a possibility lucrative deal and win.
8 44 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 44 Continued as Merchant (Merchant Marine).
9 48 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 48 Continued as Merchant (Merchant Marine).
10 52 Glennie Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 52 Became a Believer (Holy Warrior) with the new title Hopeful.
11 55 Gained a contact.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Holy Warrior).
12 60 Glennie Coleman come into conflict with a splinter group Glennie Coleman's own religion which maintains Glennie Coleman's version is the wrong one. Gain 2 Rivals.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired.
13 63 Victim of a crime.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 40,000 for medical bills.
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