Retired Settler Gusta Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 8 (0)111638
Ignored, Startled
 
Skills
Admin 0
Animals (Training) 2
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 1
Language (Zdetl (Zhodani)) 1
Medic 0
Melee 0
Recon 0
Stealth 0
Steward 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Citizen Colonist Settler22
Merchant Merchant Marine Crewman01
Drifter Barbarian 03
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Oral Reynolds Enemy 0 3 1 4 Vlazhdumecta (M/42)
Royce Hennessy Ally 3 0 1 0 Halka (M/16)
Royce Hennessy is found or reported dead.
Mitchel Knight Contact 3 0 0 0 Halka (M/18)
Mitchel Knight belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Gusta Fawns do not know what happened to Gusta Fawns. There is a gap in Gusta Fawns's memory.
2 22 Became a Citizen (Colonist).
2 23 Gusta Fawns's business expands, Gusta Fawns's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Gusta Fawns gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Voluntarily left Colonist
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Gusta Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 31 Switched to Drifter (Barbarian).
5 34 Find valuable salvage.
6 35 Continued as Drifter (Barbarian).
7 39 Continued as Drifter (Barbarian).
7 43 Forced to muster out.
8 43 Failed to qualify for Merchant Academy.
8 43 Returned to Drifter (Wanderer).
8 45 Lost eye or limb. Owe 2,500 for medical bills.
9 45 Aging Crisis. Owe 20,000 for medical bills.
9 45 Retired at age 45.
9 45 Retired.
9 46 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 52 Betrayal. Convert an Ally into a Rival or Enemy.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 57 Amnesia.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 58 Gained a contact.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 68 Good fortune.
15 69 Aging Crisis. Owe 10,000 for medical bills.
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