Retired Sublieutenant Hazle Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 72 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 2 (-2)111A92
Fast learner, Faith in self, Successful
 
Skills
Admin 0
Advocate 2
Astrogation 0
Athletics 0
Carouse 0
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gambler 2
Gun Combat 0
Investigate 0
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Spacer/Crewmember) 1
Recon 0
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Navy Line/Crew Sublieutenant2 / 01
Scout Explorer 01
Scout Surveyor 01
Drifter Scavenger 01
Drifter Wanderer 01
Drifter Barbarian 01
Merchant Merchant Marine 1st Officer57
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Kitty Crogan Enemy 6 3 3 1 Halka (F/55)
reconciliation.
Palmer Nicol Rival 2 1 2 1 Tezcat (M/71)
Yaljahae Leljaeel Ally 2 0 0 0 Ael Yael (F/18)
Yaljahae Leljaeel's influence is diminished.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 25 Lightly injured, no permanent damage. Fully recovered.
3 25 Became a Navy (Line/Crew) with the new title Crewman.
3 28 Hazle Bailey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 29 Commissioned in Navy (Line/Crew) with the new title Ensign.
3 29 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
4 29 Voluntarily left Line/Crew
4 29 Became a Scout (Explorer).
4 30 Hazle Bailey have no idea what happened to Hazle Bailey – they found Hazle Bailey's ship drifting on the fringes of friendly space.
5 30 Failed to qualify for Law Enforcement (Agent).
5 30 Submitted to the draft.
5 30 Switched to Scout (Surveyor) with previous rank.
5 33 Psychologically damaged by Hazle Bailey's time in the scouts.
6 33 Failed to qualify for Physician (Scholar).
6 33 Became a Drifter (Scavenger).
6 34 Betrayed by a friend. One of Hazle Bailey's Contacts or Allies betrays Hazle Bailey, ending Hazle Bailey's career. That Contact or Ally becomes a Rival or Enemy.
7 34 Failed to qualify for Broker (Merchant).
7 34 Switched to Drifter (Wanderer).
7 35 Betrayed by a friend. One of Hazle Bailey's Contacts or Allies betrays Hazle Bailey, ending Hazle Bailey's career. That Contact or Ally becomes a Rival or Enemy.
8 35 Failed to qualify for Merchant Academy.
8 35 Switched to Drifter (Barbarian).
8 39 Betrayed by a friend. One of Hazle Bailey's Contacts or Allies betrays Hazle Bailey, ending Hazle Bailey's career. That Contact or Ally becomes a Rival or Enemy.
9 39 Entered Merchant Academy with the Shipboard curriculum.
9 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 43 Graduated.
10 43 Aging Crisis. Owe 50,000 for medical bills.
10 43 Retired at age 43.
10 43 Became a Merchant (Merchant Marine) with the new title Crewman.
10 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 47 Aging Crisis. Owe 10,000 for medical bills.
11 47 Continued as Merchant (Merchant Marine).
11 48 A good deal ensures Hazle Bailey is living the high life for a few years.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 51 Continued as Merchant (Merchant Marine).
12 55 Embroiled in legal trouble.
12 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 55 Continued as Merchant (Merchant Marine).
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 59 Continued as Merchant (Merchant Marine).
14 61 A good deal ensures Hazle Bailey is living the high life for a few years.
15 63 Aging Crisis. Owe 40,000 for medical bills.
15 63 Continued as Merchant (Merchant Marine).
15 67 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
16 67 Aging Crisis. Owe 30,000 for medical bills.
16 67 Continued as Merchant (Merchant Marine).
16 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
17 71 Aging Crisis. Owe 40,000 for medical bills.
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