Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Public opinion turns on Hermina Fabble. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Hermina Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Opponents of Hermina Fabble's belief system ambush Hermina Fabble. |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
37 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |