Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
When dealing with an alien race, Herminia Lamb botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Herminia Lamb's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Herminia Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herminia Lamb fail to help. Gain an Enemy. |
2 |
23 |
Herminia Lamb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Herminia Lamb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Herminia Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
34 |
Commanding officer takes an interest in Herminia Lamb's career. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
During a battle, defeat or victory depends on Herminia Lamb's actions. The ship suffers severe damage and Herminia Lamb is blamed for the disaster. Herminia Lamb is court - martialled and discharged. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
41 |
Find an Alien Artifact. |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
44 |
Find Ancient Technology. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
51 |
Find valuable salvage. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Herminia Lamb accepted an offer of inducements to betray Herminia Lamb's faith. Gain 550,000 in cash. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |