Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
24 |
Betrayed by a friend. One of Icy Forrest's Contacts or Allies betrays Icy Forrest, ending Icy Forrest's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
When dealing with an alien race, Icy Forrest have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Icy Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster but Icy Forrest fail to help. Gain an Enemy. |
4 |
30 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Contact with Government. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Icy Forrest survey an alien world. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Icy Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Icy Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster but Icy Forrest fail to help. Gain an Enemy. |
8 |
48 |
Severely injured. Owe 5,000 for medical bills. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Icy Forrest survey an alien world. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
56 |
Betrayed by a friend. One of Icy Forrest's Contacts or Allies betrays Icy Forrest, ending Icy Forrest's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
56 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
60 |
Graduated. |
12 |
60 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
63 |
Embroiled in legal trouble. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Make an unexpected connection outside Icy Forrest's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |