Retired Knight Letitia Johnston  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 1 (-2)1 (-2)1117A1
Adventurous
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics 0
Broker 1
Clairvoyance 0
Deception 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat (Slug) 2
Gunner 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 1
Pilot (Small Craft) 1
Recon 2
Survival 0
Telepathy 0
Vacc Suit 5
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Navy Line/Crew Petty Officer, 3rd class21
Merchant Broker 24
Scout Courier Scout11
Psion Psi-Warrrior Knight34
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Odis Ornery Enemy 0 3 2 2 Darrian, Imperium (M/21)
Relationship soured.
Annie Hennessy Rival 1 2 0 0 Tapazmal (M/54)
Annie Hennessy loses some of their power base.
Beulah Freeman Contact 0 3 0 1 Tapazmal (F/83)
Relationship soured.
Icie White Rival 1 1 1 1 Ronnin (F/63)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Line/Crew) with previous rank.
2 24 Letitia Johnston foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Voluntarily left Line/Crew
3 26 Became a Merchant (Broker).
3 30 Given advanced training in a specialist field
4 30 Continued as Merchant (Broker).
4 32 Risk Letitia Johnston's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Broker) rank 1.
5 34 Continued as Merchant (Broker).
5 35 Given advanced training in a specialist field
5 38 Promoted to Merchant (Broker) rank 2.
6 38 Continued as Merchant (Broker).
6 40 Bankrupted by a rival. Gain the other trader as a Rival.
7 40 Became a Scout (Courier).
7 44 Encounter a Psionic institute.
7 44 Tested for psionic powers
7 44 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 44 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
8 45 Pick up potentially useful information using Letitia Johnston's psychic powers.
8 48 Promoted to Psion (Psi-Warrrior) rank 1.
9 48 Continued as Psion (Psi-Warrrior).
9 51 Achieve a new level of discipline in Letitia Johnston's powers/
9 52 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
10 52 Continued as Psion (Psi-Warrrior).
10 53 Gain a contact outside of normal circles.
10 56 Promoted to Psion (Psi-Warrrior) rank 3.
11 56 Continued as Psion (Psi-Warrrior).
11 59 Gift causes a former ally to turn on Letitia Johnston and betray Letitia Johnston. One Ally or Contact becomes an Enemy.
12 59 Became a Drifter (Wanderer).
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired at age 63.
13 63 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Letitia Johnston refuse to secretly provide religious rites for a dying leader or noble, because they do not share Letitia Johnston's faith.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 69 Birth or Death involving a family member or close friend.
14 71 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 71 Aging Crisis. Owe 10,000 for medical bills.
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