Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Lizzie McLean's actions. Lizzie McLean actions lead to an honorabe discharge. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Attacked by enemies that Lizzie McLean easily defeat. |
2 |
21 |
Gain Enemy if Lizzie McLean don't already have one. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Scarred. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Line/Crew (Navy). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Gained a contact. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Lizzie McLean's Contacts or Allies betrays Lizzie McLean, ending Lizzie McLean's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Scout (Explorer). |
6 |
34 |
Lizzie McLean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lizzie McLean fail to help. Gain an Enemy. |
6 |
34 |
Lizzie McLean's ship is damaged, and Lizzie McLean have to hitch-hike Lizzie McLean's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Switched to Scout (Surveyor) with previous rank. |
7 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Lizzie McLean is chosen to represent Lizzie McLean's faith in a vid show or other highly public forum. |
8 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Voluntarily left Mainstream Believer |
9 |
42 |
Retired. |
9 |
43 |
Birth or Death involving a family member or close friend. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |