Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
A revolution, attack or other unusual event throws Ludie Cause's life into chaos, forcing Ludie Cause to leave the planet. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
40 |
Became a Citizen (Corporate). |
7 |
43 |
Ludie Cause's business expands, Ludie Cause's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
47 |
Gained a contact. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
49 |
Political upheaval strikes Ludie Cause's homeworld, and Ludie Cause is caught up in the revolution. |
9 |
52 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
52 |
Continued as Citizen (Corporate). |
10 |
54 |
A revolution, attack or other unusual event throws Ludie Cause's life into chaos, forcing Ludie Cause to leave the planet. |
11 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Accused of a crime |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Prisoner (Fixer). |
12 |
62 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
63 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Returned to Prisoner (Fixer). |
14 |
70 |
Nearly killed. Owe 30,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |