Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Lyda Weakman and several others are captured and mistreated by the enemy. Gain Lyda Weakman's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Drafted into Law Enforcement |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
31 |
Spent time maintaining and using heavy vehicles. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
35 |
Political upheaval strikes Lyda Weakman's homeworld, and Lyda Weakman is caught up in the revolution. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Lyda Weakman's homeworld, and Lyda Weakman is caught up in the revolution. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Lyda Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Lyda Weakman accepted an offer of inducements to betray Lyda Weakman's faith. Gain 440,000 in cash. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |