Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Magnolia Male accepted an offer of inducements to betray Magnolia Male's faith. Gain 80,000 in cash. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Magnolia Male's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Psychologically damaged by Magnolia Male's time in the scouts. |
6 |
35 |
Switched to Merchant (Free Trader). |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Gained a contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Retired. |
8 |
46 |
Moved to a new world. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Good fortune. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |