Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Mahala Gillis's unit. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Mahala Gillis do not know what happened to Mahala Gillis. There is a gap in Mahala Gillis's memory. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Mahala Gillis's ship is damaged, and Mahala Gillis have to hitch-hike Mahala Gillis's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
42 |
Became a Agent (Intelligence). |
8 |
45 |
Established a network of contacts. Gain 1 contacts. |
8 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
50 |
Go undercover to investigate an enemy. |
9 |
50 |
A police detective or rival criminal forces Mahala Gillis to flee and vows to hunt Mahala Gillis down. Gain an Enemy. |
9 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
50 |
Continued as Agent (Intelligence). |
10 |
51 |
Mahala Gillis went above and beyond the call of duty. |
10 |
54 |
Promoted to Agent (Intelligence) rank 3. |
11 |
54 |
Continued as Agent (Intelligence). |
11 |
55 |
Mahala Gillis's work ends up coming home with Mahala Gillis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
55 |
Switched to Drifter (Barbarian). |
12 |
59 |
Attacked by enemies that Mahala Gillis easily defeat. |
12 |
59 |
Gain Enemy if Mahala Gillis don't already have one. |
13 |
59 |
Continued as Drifter (Barbarian). |
13 |
61 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Retired. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |