Retired Settler Malinda Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 72 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 10 (1)11194A
Cheat
 
Skills
Animals 0
Athletics (Dexterity) 2
Diplomat 1
Drive 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Navigation 0
Persuade 2
Profession (Worker/Religion) 3
Recon 1
Science (Social Sciences/Belief) 3
Science (Physical Sciences/Chemistry) 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Citizen Colonist Settler33
Agent Law Enforcement Rookie01
Drifter Wanderer 02
Believer Mainstream Believer Lay Preacher25
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Bertrand Palmer Ally 2 0 2 0 Happrhani (M/37)
Bertrand Palmer gains in power.
Theresia Lawson Ally 1 0 1 2 Happrhani (F/17)
Butler Jones Rival 1 1 3 1 Iltharan (M/60)
Butler Jones's influence is diminished.
Mercedes Stanway Enemy 0 3 0 5 Happrhani (F/57)
Carter Thompson Enemy 0 4 3 1 Happrhani (M/16)
Hallie Herrera Enemy 0 2 2 2 Vanejenese (F/20)
Mat May Enemy 0 2 3 3 Happrhani (M/56)
Mat May has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Widely recognized.
1 27 Left the colonies.
2 27 Became a Marine (Star Marine) with the new title Marine.
2 31 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
3 31 Became a Citizen (Colonist).
3 35 Malinda Learmonth's business expands, Malinda Learmonth's corporation grows, or the colony thrives.
3 35 Promoted to Citizen (Colonist) rank 1.
4 35 Continued as Citizen (Colonist).
4 37 Malinda Learmonth is rewarded for Malinda Learmonth's diligence or cunning.
4 39 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 39 Continued as Citizen (Colonist).
5 41 A new romantic starts. Gain an Ally.
5 43 Promoted to Citizen (Colonist) rank 3.
6 43 Voluntarily left Colonist
6 43 Failed to qualify for Free Trader (Merchant).
6 43 Submitted to the draft.
6 43 Became a Agent (Law Enforcement) with the new title Rookie.
6 44 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 44 Failed to qualify for Free Trader (Merchant).
7 44 Became a Drifter (Wanderer).
7 46 Attacked by enemies that Malinda Learmonth easily defeat.
7 46 Gain Enemy if Malinda Learmonth don't already have one.
8 48 Continued as Drifter (Wanderer).
8 49 Malinda Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 49 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 52 Malinda Learmonth secretly provide religious rites for a dying leader or noble, although they do not share Malinda Learmonth's faith. Gain an Ally in the family and a Rival who disagrees with Malinda Learmonth's choice.
10 53 Continued as Believer (Mainstream Believer).
10 56 Malinda Learmonth accepted an offer of inducements to betray Malinda Learmonth's faith. Gain 290,000 in cash.
10 57 Forced to continue current assignment.
10 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 57 Continued as Believer (Mainstream Believer).
11 61 Someone more charismatic but less devout than Malinda Learmonth has become Malinda Learmonth's superior.
11 61 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 61 Continued as Believer (Mainstream Believer).
12 64 Malinda Learmonth is chosen to represent Malinda Learmonth's faith in a vid show or other highly public forum.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 65 Retired at age 65.
13 65 Continued as Believer (Mainstream Believer).
13 67 Malinda Learmonth refused an offer of inducements to betray Malinda Learmonth's faith. Gain 4 enemies.
14 69 Aging Crisis. Owe 20,000 for medical bills.
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