Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies that Malissa Reid easily defeat. |
1 |
22 |
Gain Enemy if Malissa Reid don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Malissa Reid is forced out because of censorship or controversy. What truth did Malissa Reid get too close to? |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
A mission goes wrong and Malissa Reid is stranded behind enemy lines. Ejected from the service. |
5 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
36 |
Malissa Reid make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
38 |
Promoted to Noble (Dilettante) rank 1. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
39 |
Inherit a gift from a rich relative. |
6 |
42 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
45 |
Become deeply involved in politics on Malissa Reid's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Malissa Reid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Malissa Reid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Accused of a crime |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Prisoner (Fixer). |
11 |
61 |
Defeated a prison gang. Gain an Enemy. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Prisoner (Fixer). |
12 |
64 |
Persecuted by a prison gang. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Switched to Prisoner (Thug) with previous rank. |
13 |
67 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |