Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Mittie Kinghead to flee and vows to hunt Mittie Kinghead down. Gain an Enemy. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Mittie Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Mittie Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Mittie Kinghead's Contacts or Allies betrays Mittie Kinghead, ending Mittie Kinghead's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
A notable academic consults with Mittie Kinghead about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
42 |
Voluntarily left Missionary/Humanitarian |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
44 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
44 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
45 |
Become deeply involved in politics on Mittie Kinghead's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
48 |
Promoted to Noble (Dilettante) rank 1. |
11 |
48 |
Continued as Noble (Dilettante). |
11 |
50 |
Join a successful conspiracy of nobles. |
11 |
52 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
12 |
52 |
Continued as Noble (Dilettante). |
12 |
53 |
Mittie Kinghead reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mittie Kinghead sponge off Mittie Kinghead's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
12 |
56 |
Promoted to Noble (Dilettante) rank 3. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Attempted to change assignments. |
13 |
56 |
Failed to qualify for Diplomat (Noble). |
13 |
56 |
Continued as Noble (Dilettante). |
13 |
58 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Continued as Noble (Dilettante). |
14 |
63 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
14 |
64 |
Forced to muster out. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Returned to Believer (Missionary/Humanitarian). |
15 |
66 |
Opponents of Mittie Kinghead's belief system ambush Mittie Kinghead. |
15 |
66 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
15 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Mittie Kinghead faith enjoys an explosion of popularity largely thanks to Mittie Kinghead's efforts. |
16 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |