Retired Junior Project Worker Nannie Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 72 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0)111158
Funny
 
Skills
Art (Performing/Instrument) 3
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Medic 0
Persuade 0
Profession (Hostile Environment) 0
Stealth 1
Steward 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 13
Drifter Barbarian 03
Rogue Thief 12
Citizen Corporate 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Anna McRoddon Enemy 0 3 1 4 Ayansh'i (M/39)
Anna McRoddon is out of contact doing something interesting but not suspicious.
Vivian Steward Rival 1 2 2 1 Ayansh'i (F/40)
Forgiveness.
Josh Cadden Rival 2 0 0 1 Ayansh'i (M/28)
Deborah Barbary Rival 1 3 2 1 Ayansh'i (F/81)
Deborah Barbary is actually an organisation such as a political movement or modest sized business.
Katrina Guillan Ally 1 0 6 3 Azhanti (F/43)
Golda Carlson Contact 6 0 1 2 Ayansh'i (F/51)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 22 Works is especially well received and popular, making Nannie Clarke a minor celebrity
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 25 Works is especially well received and popular, making Nannie Clarke a minor celebrity
3 26 Continued as Entertainer (Artist).
3 29 Nannie Clarke is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 29 Failed to qualify for Infantry (Army).
4 29 Became a Drifter (Barbarian).
4 30 Find valuable salvage.
5 33 Continued as Drifter (Barbarian).
5 37 Attacked by enemies and injured.
5 37 Severely injured. Fully recovered. Owe 7,500 for medical bills.
5 37 Gain Enemy if Nannie Clarke don't already have one.
6 37 Continued as Drifter (Barbarian).
6 40 Nannie Clarke do not know what happened to Nannie Clarke. There is a gap in Nannie Clarke's memory.
7 40 Became a Rogue (Thief).
7 41 Involved in the planning of an impressive heist.
7 44 Promoted to Rogue (Thief) rank 1.
8 44 Continued as Rogue (Thief).
8 47 A police detective or rival criminal forces Nannie Clarke to flee and vows to hunt Nannie Clarke down. Gain an Enemy.
9 47 Became a Citizen (Corporate).
9 50 Gained a contact.
10 51 Continued as Citizen (Corporate).
10 53 Spent time maintaining and using heavy vehicles.
10 55 Promoted to Citizen (Corporate) rank 1.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Voluntarily left Corporate
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Nannie Clarke come into conflict with a splinter group Nannie Clarke's own religion which maintains Nannie Clarke's version is the wrong one. Gain 3 Rivals.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired.
12 59 Moved to a new world.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙