Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Works is especially well received and popular, making Nannie Clarke a minor celebrity |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Works is especially well received and popular, making Nannie Clarke a minor celebrity |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Nannie Clarke is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
37 |
Gain Enemy if Nannie Clarke don't already have one. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Nannie Clarke do not know what happened to Nannie Clarke. There is a gap in Nannie Clarke's memory. |
7 |
40 |
Became a Rogue (Thief). |
7 |
41 |
Involved in the planning of an impressive heist. |
7 |
44 |
Promoted to Rogue (Thief) rank 1. |
8 |
44 |
Continued as Rogue (Thief). |
8 |
47 |
A police detective or rival criminal forces Nannie Clarke to flee and vows to hunt Nannie Clarke down. Gain an Enemy. |
9 |
47 |
Became a Citizen (Corporate). |
9 |
50 |
Gained a contact. |
10 |
51 |
Continued as Citizen (Corporate). |
10 |
53 |
Spent time maintaining and using heavy vehicles. |
10 |
55 |
Promoted to Citizen (Corporate) rank 1. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Corporate |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Nannie Clarke come into conflict with a splinter group Nannie Clarke's own religion which maintains Nannie Clarke's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |