Retired 3rd Officer Nannie Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 72 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 7 (0)111887
Ambiguous
 
Skills
Art (Performing/Performer) 1
Athletics 0
Carouse 0
Deception 0
Drive (Mole) 1
Electronics (Sensors) 1
Engineer 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Worker/Construction) 0
Recon 0
Seafarer (Personal) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 13
Scout Explorer 02
Drifter Wanderer 02
Drifter Barbarian 01
Merchant Merchant Marine 3rd Officer31
Prisoner Inmate 02
Prisoner Thug 02
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Allan Grimaldi Ally 1 1 0 0 Kedepu (M/61)
An incident occured.
Noel Austin Contact 1 1 2 1 Kedepu (M/28)
Paula Middlemiss Contact 1 1 0 1 Darrian, Imperium (F/52)
Relationship soured.
Elna Jones Contact 3 1 3 0 Kedepu (F/46)
Selma Kabble Contact 0 1 0 1 Kedepu (F/12)
Selma Kabble’s relationships have begun to affect the character.
Ferne Perez Enemy 0 1 3 2 Kedepu (F/71)
Clyde Baker Ally 3 0 5 0 Solomani, Imperium (F/65)
Theodosia Wood Rival 0 3 5 1 Kedepu (F/33)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Amnesia.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 25 Works is especially well received and popular, making Nannie Lord a minor celebrity
3 26 Continued as Entertainer (Performer).
3 27 A new romantic starts. Gain an Ally.
3 30 Forced to muster out.
4 30 Failed to qualify for Courier (Scout).
4 30 Submitted to the draft.
4 30 Became a Scout (Explorer).
4 33 When dealing with an alien race, Nannie Lord botch an opportunity to gather extra intelligence about them.
4 33 Nannie Lord's ship is damaged, and Nannie Lord have to hitch-hike Nannie Lord's way back across the stars to the nearest scout base.
4 33 Gain 4 Contacts. Gain 1 Enemies.
5 34 Continued as Scout (Explorer).
5 36 Nearly killed. Owe 12,500 for medical bills.
6 36 Became a Drifter (Wanderer).
6 38 Find Ancient Technology.
7 40 Continued as Drifter (Wanderer).
7 44 Nannie Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 44 Failed to qualify for Corporate Agent (Agent).
8 44 Switched to Drifter (Barbarian).
8 46 Nannie Lord do not know what happened to Nannie Lord. There is a gap in Nannie Lord's memory.
9 46 Entered Merchant Academy with the Shipboard curriculum.
9 47 Study Profession (Worker/Construction) as a hobby.
9 50 Graduated with honors.
10 50 Became a Merchant (Merchant Marine) with the new title Crewman.
10 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 54 Accused of a crime
10 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Retired at age 54.
11 54 Became a Prisoner (Inmate).
11 57 Saved a guard or prison officer. Gain an Ally.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Switched to Prisoner (Thug) with previous rank.
12 61 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Returned to Prisoner (Inmate).
13 66 Accused of assaulting a prison guard.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Returned to Prisoner (Thug).
14 70 A guard takes a dislike to Nannie Lord.
15 70 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙