Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Works is especially well received and popular, making Nannie Lord a minor celebrity |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Nannie Lord botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Nannie Lord's ship is damaged, and Nannie Lord have to hitch-hike Nannie Lord's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Find Ancient Technology. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Nannie Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Corporate Agent (Agent). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Nannie Lord do not know what happened to Nannie Lord. There is a gap in Nannie Lord's memory. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Study Profession (Worker/Construction) as a hobby. |
9 |
50 |
Graduated with honors. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Accused of a crime |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Prisoner (Inmate). |
11 |
57 |
Saved a guard or prison officer. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Switched to Prisoner (Thug) with previous rank. |
12 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Returned to Prisoner (Inmate). |
13 |
66 |
Accused of assaulting a prison guard. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Returned to Prisoner (Thug). |
14 |
70 |
A guard takes a dislike to Nannie Lord. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |