Retired 4th Officer Nannie Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 72 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 8 (0)111368
Prosperous, Improves self
 
Skills
Animals 0
Athletics (Strength) 1
Broker 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Science (Social Sciences/Belief) 1
Seafarer (Personal) 1
Stealth 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Merchant Merchant Marine 4th Officer23
Citizen Colonist 01
Believer Missionary/Humanitarian Project Worker14
Drifter Barbarian 12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lew Davis Enemy 1 1 2 5 Kedepu (M/74)
Relationship becomes more intense. Rival becomes an enemy.
Omie Newman Enemy 0 2 1 2 Tezcat (F/47)
Adah Gordon Ally 3 0 4 0 Suerrat (F/53)
Gustaf Clements Ally 3 0 0 1 Kedepu (M/25)
Gustaf Clements fell on hard times.
Kevin Habborlain Rival 0 3 0 2 Answerin (M/92)
Alta Morrison Rival 1 3 4 1 Kedepu (F/77)
Andres Suchet Rival 1 0 1 0 Halka (M/53)
Palmer Craig Ally 5 0 1 2 Kedepu (M/15)
Danielle Lowther Ally 4 0 0 2 Kedepu (F/17)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes wrong and Nannie Sim is stranded behind enemy lines. Ejected from the service.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 30 A sudden war destroys Nannie Sim's trade routes and contacts, forcing Nannie Sim to flee that region of space.
4 30 Gain rebels as Enemy
5 30 Became a Citizen (Colonist).
5 31 Hard times caused by a lack of interstellar trade costs Nannie Sim Nannie Sim's job.
6 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 34 Nannie Sim is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 35 Continued as Believer (Missionary/Humanitarian).
7 36 Nannie Sim is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 39 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 39 Continued as Believer (Missionary/Humanitarian).
8 43 Victim of a crime
9 43 Continued as Believer (Missionary/Humanitarian).
9 45 Nannie Sim come into conflict with a splinter group Nannie Sim's own religion which maintains Nannie Sim's version is the wrong one. Gain 1 Rivals.
10 45 Became a Drifter (Barbarian).
10 49 Moved to a new world.
10 49 Promoted to Drifter (Barbarian) rank 1.
11 49 Continued as Drifter (Barbarian).
11 50 Nannie Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 50 Aging Crisis. Owe 30,000 for medical bills.
12 50 Retired at age 50.
12 50 Retired.
12 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 57 Moved to a new world.
14 58 Aging Crisis. Owe 50,000 for medical bills.
14 61 Betrayal. Convert an Ally into a Rival or Enemy.
15 62 Aging Crisis. Owe 50,000 for medical bills.
15 66 Good fortune.
16 66 Aging Crisis. Owe 60,000 for medical bills.
16 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 70 Aging Crisis. Owe 40,000 for medical bills.
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