Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Nannie Sim is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A sudden war destroys Nannie Sim's trade routes and contacts, forcing Nannie Sim to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Citizen (Colonist). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Nannie Sim Nannie Sim's job. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Nannie Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Nannie Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Victim of a crime |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Nannie Sim come into conflict with a splinter group Nannie Sim's own religion which maintains Nannie Sim's version is the wrong one. Gain 1 Rivals. |
10 |
45 |
Became a Drifter (Barbarian). |
10 |
49 |
Moved to a new world. |
10 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
49 |
Continued as Drifter (Barbarian). |
11 |
50 |
Nannie Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |