Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Nevada Day went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
A good deal ensures Nevada Day is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Imperial trade restrictions force Nevada Day out of business. |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Infantry) with the new title Private. |
6 |
38 |
Advanced training in a specialist field |
7 |
41 |
Continued as Army (Infantry). |
7 |
45 |
Surrounded and outnumbered by the enemy, Nevada Day hold out until relief arrives. |
7 |
45 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
45 |
Voluntarily left Infantry |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Moved to a new world. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Offered job by a patron. Now owe him a favor. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
53 |
Switched to Army (Cavalry) with previous rank. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Voluntarily left Cavalry |
11 |
57 |
Switched to Drifter (Scavenger). |
11 |
58 |
Nevada Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Nevada Day is sent to a new community or parish to preach The Word among the poor. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Opponents of Nevada Day's belief system ambush Nevada Day. |
13 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
63 |
Returned to Drifter (Scavenger). |
14 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired at age 67. |
15 |
67 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
15 |
69 |
Nevada Day secretly provide religious rites for a dying leader or noble, although they do not share Nevada Day's faith. Gain an Ally in the family and a Rival who disagrees with Nevada Day's choice. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |