Retired Technician Patsy Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 72 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 7 (0)111237
Sadistic
 
Skills
Broker 1
Drive (Track) 2
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Explosives 1
Gambler 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Armourer) 1
Profession (Sports/Track & Field) 1
Recon 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Citizen Worker Technician27
Drifter Barbarian 11
Agent Intelligence 01
Drifter Wanderer 01
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Zelma Sanders Contact 2 1 3 4 Humaniti (F/42)
Garkir Lunmashaspa Rival 2 1 1 1 Vilani, Imperium (M/38)
Garkir Lunmashaspa is in prison or otherwise trapped somewhere.
Hubert Coghill Enemy 0 5 4 3 Humaniti (M/32)
Leo Wallace Rival 0 2 6 0 Humaniti (M/15)
Drucilla West Enemy 0 3 1 0 Humaniti (F/28)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Patsy Moore's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Merchant (Merchant Marine).
3 30 A sudden war destroys Patsy Moore's trade routes and contacts, forcing Patsy Moore to flee that region of space.
3 30 Gain rebels as Enemy
4 30 Became a Citizen (Worker).
4 31 Spent time maintaining and using heavy vehicles.
5 34 Continued as Citizen (Worker).
5 35 Political upheaval strikes Patsy Moore's homeworld, and Patsy Moore is caught up in the revolution.
6 38 Continued as Citizen (Worker).
6 39 Moved to a new world.
6 42 Forced to continue current assignment.
6 42 Promoted to Citizen (Worker) rank 1.
7 42 Continued as Citizen (Worker).
7 45 Advanced training in a specialist field.
8 46 Continued as Citizen (Worker).
8 49 Patsy Moore's business expands, Patsy Moore's corporation grows, or the colony thrives.
9 50 Continued as Citizen (Worker).
9 52 Patsy Moore befriend a superior in the corporation or the colony.
9 54 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 54 Continued as Citizen (Worker).
10 57 A romantic relationship ends badly. Gain a Rival or Enemy.
10 58 Forced to muster out.
11 58 Became a Drifter (Barbarian).
11 61 Offered job by a patron. Now owe him a favor.
11 62 Promoted to Drifter (Barbarian) rank 1.
12 62 Became a Agent (Intelligence).
12 64 Life ruined by a criminal gang. Gain the gang as an Enemy
13 64 Switched to Drifter (Wanderer).
13 65 Nearly killed. Owe 45,000 for medical bills.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Retired at age 65.
14 65 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 68 A notable academic consults with Patsy Moore about a publication or documentary he is working on. Gain a Contact in academia.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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