Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Sapaa-we Tebwab do not know what happened to Sapaa-we Tebwab. There is a gap in Sapaa-we Tebwab's memory. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Sapaa-we Tebwab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
24 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
24 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Opponents of Sapaa-we Tebwab's belief system ambush Sapaa-we Tebwab. |
3 |
28 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Returned to Believer (Holy Warrior). |
6 |
37 |
Sapaa-we Tebwab have been following false teachings! |
7 |
37 |
Became a Scout (Surveyor). |
7 |
38 |
Sapaa-we Tebwab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Embroiled in legal trouble. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Make an unexpected connection outside Sapaa-we Tebwab's normal circles. Gain a Contact. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Embroiled in legal trouble. |
12 |
58 |
Forced to muster out. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
62 |
Sapaa-we Tebwab come into conflict with a splinter group Sapaa-we Tebwab's own religion which maintains Sapaa-we Tebwab's version is the wrong one. Gain 1 Rivals. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |