Retired 2nd Officer Sapaa-we Tebwab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 72 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 4 (-1)111454
Salient
 
Skills
Astrogation 0
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 2
Gun Combat (Slug) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 0
Science (Social Sciences/Belief) 2
Stealth 1
Steward 1
Streetwise 4
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Believer Holy Warrior Fighter13
Drifter Wanderer 12
Scout Surveyor 01
Merchant Merchant Marine 2nd Officer45
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Teba Rival 1 1 0 5 Bwap (M/20)
Teba loses some of their power base.
Pabtewesar Bape Ally 4 0 0 0 Bwap (M/38)
Webbaab Fe-kebsab Contact 3 1 4 0 Bwap (F/77)
Webbaab Fe-kebsab gains in power.
Zelia Lawrence Rival 1 2 1 1 Florian (F/49)
Pawe-Weattetab Rival 1 2 0 1 Bwap (M/24)
Aba-aska Tae-te Rival 0 1 1 5 Bwap (F/19)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Sapaa-we Tebwab do not know what happened to Sapaa-we Tebwab. There is a gap in Sapaa-we Tebwab's memory.
2 20 Became a Believer (Holy Warrior) with the new title Hopeful.
2 23 Sapaa-we Tebwab retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 24 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 24 Continued as Believer (Holy Warrior).
3 28 Opponents of Sapaa-we Tebwab's belief system ambush Sapaa-we Tebwab.
3 28 Severely injured. Fully recovered. Owe 20,000 for medical bills.
4 28 Switched to Drifter (Wanderer).
4 32 Forced to continue current assignment.
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 36 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 36 Returned to Believer (Holy Warrior).
6 37 Sapaa-we Tebwab have been following false teachings!
7 37 Became a Scout (Surveyor).
7 38 Sapaa-we Tebwab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 38 Became a Merchant (Merchant Marine) with the new title Crewman.
8 39 Embroiled in legal trouble.
8 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 42 Aging Crisis. Owe 10,000 for medical bills.
9 42 Retired at age 42.
9 42 Continued as Merchant (Merchant Marine).
9 44 Embroiled in legal trouble.
9 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Continued as Merchant (Merchant Marine).
10 47 Befriend a useful ally in one sphere. Gain an Ally.
10 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Continued as Merchant (Merchant Marine).
11 51 Make an unexpected connection outside Sapaa-we Tebwab's normal circles. Gain a Contact.
11 54 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Merchant (Merchant Marine).
12 55 Embroiled in legal trouble.
12 58 Forced to muster out.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Switched to Believer (Mainstream Believer) with the new title Lay Person.
13 62 Sapaa-we Tebwab come into conflict with a splinter group Sapaa-we Tebwab's own religion which maintains Sapaa-we Tebwab's version is the wrong one. Gain 1 Rivals.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 62 Retired.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 Good fortune.
16 70 Aging Crisis. Owe 20,000 for medical bills.
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