Retired Sergeant Shannon Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 72 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 7 (0)111297
Culpable, Discontented, Pensive
 
Skills
Admin 0
Advocate 2
Astrogation 0
Broker 1
Diplomat 0
Drive (Mole) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Colonist/Farming) 1
Science (Social Sciences/Belief) 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Merchant Broker 04
Agent Law Enforcement Sergeant23
Citizen Worker 01
Believer Missionary/Humanitarian Project Worker13
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Clemmie Edward Ally 1 2 0 6 Darmine (F/24)
Clemmie Edward loses some of their power base.
Clemmie Edward is found or reported dead.
Clemmie Edward is found or reported dead.
Relationship becomes more intense. Contact becomes an ally.
Olga Nisbet Contact 2 1 1 0 Murrissi (F/59)
Forgiveness.
Roswell Jimenez Ally 5 0 6 1 Tezcat (M/48)
Roswell Jimenez belongs to an uncommon alien species.
Kheaser Arakhiy Ally 1 0 3 1 Aslan (M/40)
Terry Mcandrew Rival 1 3 1 2 Darmine (F/40)
Earnest Spain Contact 2 1 2 0 Darmine (M/26)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of Shannon Clubb's Contacts or Allies betrays Shannon Clubb, ending Shannon Clubb's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Merchant (Broker).
3 23 Continued as Merchant (Broker).
3 25 Make an unexpected connection outside Shannon Clubb's normal circles. Gain a Contact.
4 27 Continued as Merchant (Broker).
4 30 Make an unexpected connection outside Shannon Clubb's normal circles. Gain a Contact.
5 31 Continued as Merchant (Broker).
5 33 Embroiled in legal trouble.
5 35 Forced to muster out.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Submitted to the draft.
6 35 Became a Agent (Law Enforcement) with the new title Rookie.
6 39 Shannon Clubb went above and beyond the call of duty.
6 39 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 39 Continued as Agent (Law Enforcement).
7 43 Shannon Clubb went above and beyond the call of duty.
7 43 Forced to continue current assignment.
7 43 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 43 Continued as Agent (Law Enforcement).
8 47 Shannon Clubb's work ends up coming home with Shannon Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 47 Failed to qualify for Colonist (Citizen).
9 47 Returned to Drifter (Scavenger).
9 51 Attacked by enemies that Shannon Clubb easily defeat.
9 51 Gain Enemy if Shannon Clubb don't already have one.
9 51 Promoted to Drifter (Scavenger) rank 1.
10 51 Voluntarily left Scavenger
10 51 Became a Citizen (Worker).
10 55 Lost eye or limb. Owe 1,250 for medical bills.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Shannon Clubb is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 Shannon Clubb secretly provide religious rites for a dying leader or noble, although they do not share Shannon Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Shannon Clubb's choice.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Shannon Clubb have been following false teachings!
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Retired.
14 66 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
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