Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Shannon Clubb's Contacts or Allies betrays Shannon Clubb, ending Shannon Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Broker). |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Shannon Clubb's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Shannon Clubb's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Shannon Clubb went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Shannon Clubb went above and beyond the call of duty. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Shannon Clubb's work ends up coming home with Shannon Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
51 |
Attacked by enemies that Shannon Clubb easily defeat. |
9 |
51 |
Gain Enemy if Shannon Clubb don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Voluntarily left Scavenger |
10 |
51 |
Became a Citizen (Worker). |
10 |
55 |
Lost eye or limb. Owe 1,250 for medical bills. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Shannon Clubb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Shannon Clubb secretly provide religious rites for a dying leader or noble, although they do not share Shannon Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Shannon Clubb's choice. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Shannon Clubb have been following false teachings! |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |