Retired Scout Sherry Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 72 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 7 (0) 5 (-1)111D75
Resolute
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Melee (Unarmed) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Linguistics) 1
Seafarer (Ocean Ships) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Drifter Wanderer 13
Scout Courier Scout15
Scout Surveyor Scout11
Agent Corporate Agent 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Dock Anderson Rival 1 2 2 1 Ayansh'i (M/19)
Dock Anderson belongs to an unusual cultural or religious group.
Selma Campbell Ally 4 0 4 3 Iltharan (F/32)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Gained a contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Wanderer).
2 23 Offered job by a patron. Now owe him a favor.
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 27 Attacked by enemies and injured.
3 27 Injured. Fully recovered. Owe 2,500 for medical bills.
3 27 Gain Enemy if Sherry Chambers don't already have one.
4 30 Continued as Drifter (Wanderer).
4 34 Moved to a new world.
5 34 Voluntarily left Wanderer
5 34 Became a Scout (Courier).
5 36 Birth or Death involving a family member or close friend.
6 38 Continued as Scout (Courier).
6 40 Gained a contact.
7 42 Continued as Scout (Courier).
7 44 When dealing with an alien race, Sherry Chambers botch an opportunity to gather extra intelligence about them.
7 44 Sherry Chambers have no idea what happened to Sherry Chambers – they found Sherry Chambers's ship drifting on the fringes of friendly space.
8 46 Continued as Scout (Courier).
8 49 Serve as the courier for an important message from the Imperium.
8 50 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 50 Continued as Scout (Courier).
9 54 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 54 Attempted to change assignments.
10 54 Switched to Scout (Surveyor) with previous rank.
10 56 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 56 Became a Agent (Corporate Agent).
11 60 Rewarded for a successful mission.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Retired at age 60.
12 60 Voluntarily left Corporate Agent
12 60 Retired.
12 63 Moved to a new world.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 67 A new romantic starts. Gain an Ally.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 72 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 50,000 for medical bills.
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