Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Accused of a crime |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Thrown into a brutal ground war |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Cavalry |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Sidney Ray do not know what happened to Sidney Ray. There is a gap in Sidney Ray's memory. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Sidney Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Line/Crew (Navy). |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Entertainer (Journalist). |
7 |
42 |
Sidney Ray is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Sidney Ray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Opponents of Sidney Ray's belief system ambush Sidney Ray. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
53 |
Expand the field of Pilot (Small Craft), but gain a Rival in Sidney Ray's former tutor. |
11 |
56 |
Graduated. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Imperial trade restrictions force Sidney Ray out of business. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Voluntarily left Merchant Marine |
15 |
68 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
Sidney Ray refused an offer of inducements to betray Sidney Ray's faith. Gain 2 enemies. |
15 |
72 |
Forced to continue current assignment. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |