Retired 3rd Officer Sidney Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 72 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 1 (-2)111B61
Fierce, Tangled hair, Melancholy
 
Skills
Athletics (Endurance) 1
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer 0
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 2
Melee (Striking) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Corporal22
Drifter Scavenger 02
Navy Engineer/Gunner Able Spacehand12
Entertainer Journalist 01
Drifter Wanderer 01
Believer Mainstream Believer Initiate12
Merchant Merchant Marine 3rd Officer33
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Maggie Walker Enemy 0 2 1 0 Darmine (F/27)
Maggie Walker is in desperate trouble and could use the character’s help.
Melton Rogers Ally 1 0 0 0 Darmine (M/24)
Melton Rogers is out of contact doing something interesting but not suspicious.
Melton Rogers is particularly unusual, such as an artificial intelligence or very alien being.
Garfield Goslan Rival 1 2 5 2 Darmine (M/54)
Ervin Abberton Enemy 0 3 2 0 Dynchia, Imperium (M/27)
Ervin Abberton's influence is diminished.
Angel Silva Enemy 0 1 4 3 Darmine (M/94)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Accused of a crime
1 22 Forced to continue current assignment
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Cavalry).
2 25 Thrown into a brutal ground war
2 26 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
3 26 Voluntarily left Cavalry
3 26 Failed to qualify for Merchant Academy.
3 26 Became a Drifter (Scavenger).
3 27 Attempted a risky adventure and was injured.
3 27 Nearly killed. Owe 35,000 for medical bills.
4 30 Continued as Drifter (Scavenger).
4 33 Sidney Ray do not know what happened to Sidney Ray. There is a gap in Sidney Ray's memory.
5 33 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 37 Sidney Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 37 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Line/Crew (Navy).
6 37 Continued as Navy (Engineer/Gunner).
6 41 A new romantic starts. Gain an Ally.
6 41 Forced to muster out.
7 41 Became a Entertainer (Journalist).
7 42 Sidney Ray is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8 42 Switched to Drifter (Wanderer).
8 46 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 48 Sidney Ray retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 50 Continued as Believer (Mainstream Believer).
10 52 Opponents of Sidney Ray's belief system ambush Sidney Ray.
10 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 52 Entered Merchant Academy with the Shipboard curriculum.
11 53 Expand the field of Pilot (Small Craft), but gain a Rival in Sidney Ray's former tutor.
11 56 Graduated.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Merchant (Merchant Marine) with the new title Crewman.
12 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 57 Imperial trade restrictions force Sidney Ray out of business.
12 60 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 64 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 68 Voluntarily left Merchant Marine
15 68 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 70 Sidney Ray refused an offer of inducements to betray Sidney Ray's faith. Gain 2 enemies.
15 72 Forced to continue current assignment.
15 72 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 72 Aging Crisis. Owe 60,000 for medical bills.
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