Retired Manager Susie Penn  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 5 (-1)111685
Cruel, Easily embarrassed, Liberal
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 1
Carouse 0
Diplomat 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
Medic 1
Melee (Grapple) 1
Pilot (Spacecraft) 1
Profession (Spacer/Belter) 1
Science (Social Sciences/Belief) 1
Stealth 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager35
Drifter Wanderer 01
Scout Surveyor Scout13
Drifter Barbarian 12
Believer Holy Warrior Fighter12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Oren Morgan Contact 0 1 1 4 Kargol (M/27)
Relationship soured.
Worth Beckham Rival 1 0 0 0 Sydite (M/14)
Reed Freeman Rival 2 1 1 1 Sydite (M/35)
Sherry Herrera Enemy 1 6 1 1 Kargol (F/12)
Relationship becomes more intense. Rival becomes an enemy.
Selmer Tilcott Rival 3 3 0 6 Dynchia, Imperium (M/16)
Selmer Tilcott gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Susie Penn learn something Susie Penn should not have – a corporate secret, a political scandal – which Susie Penn can profit from illegally.
1 22 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Susie Penn gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 29 Susie Penn rise to a position of power in Susie Penn's colony or corporation.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 31 Hard times caused by a lack of interstellar trade costs Susie Penn Susie Penn's job.
5 34 Continued as Citizen (Corporate).
5 37 Scarred. Fully recovered.
6 37 Failed to qualify for Merchant Academy.
6 37 Became a Drifter (Wanderer).
6 39 Susie Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Became a Scout (Surveyor).
7 41 Serve as the courier for an important message from the Imperium.
8 43 Continued as Scout (Surveyor).
8 47 A romantic relationship ends badly. Gain a Rival or Enemy.
8 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 47 Continued as Scout (Surveyor).
9 50 Injured. Fully recovered. Owe 2,500 for medical bills.
10 50 Failed to qualify for Merchant Academy.
10 50 Switched to Drifter (Barbarian).
10 51 Find Ancient Technology.
10 54 Promoted to Drifter (Barbarian) rank 1.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Drifter (Barbarian).
11 56 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Became a Believer (Holy Warrior) with the new title Hopeful.
12 57 Susie Penn retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Believer (Holy Warrior).
13 61 Susie Penn come into conflict with a splinter group Susie Penn's own religion which maintains Susie Penn's version is the wrong one. Gain 2 Rivals.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Retired.
14 63 Moved to a new world.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 66 Birth or Death involving a family member or close friend.
16 69 Aging Crisis. Owe 30,000 for medical bills.
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