Retired Staff Writer Tase-Faser  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 10 (1)11169A
Sense of duty, Self-Disciplined
 
Skills
Admin 2
Animals 0
Art (Presentation/Holography) 1
Art (Presentation/Write) 1
Athletics (Endurance) 1
Broker 1
Carouse 1
Deception 1
Diplomat 3
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Remote Ops) 2
Gun Combat (Archaic) 1
Investigate 2
Jack-of-All-Trades 2
Language 0
Leadership 2
Mechanic 0
Medic 0
Navigation 0
Persuade 2
Profession (Hostile Environment/Low-G) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Steward 0
Streetwise 2
Survival 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Entertainer Journalist Staff Writer33
Noble Administrator Supervisor24
Citizen Colonist 12
Citizen Corporate Manager22
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Sebarapa E-Sabkabpas Ally 2 0 6 1 Bwap (F/22)
Sanford Reed Rival 1 0 1 0 Tapazmal (M/24)
Sanford Reed is out of contact doing something interesting but not suspicious.
Atwat Wasw Enemy 0 1 3 0 Bwap (M/67)
Atwat Wasw's influence is diminished.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 War breaks out, triggering a mandatory draft.
1 22 Used social standing to avoid the draft.
1 28 Left the colonies.
2 28 Became a Entertainer (Journalist).
2 30 Refused to criticise a questionable political leader on Tase-Faser's homeworld.
2 32 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
3 32 Continued as Entertainer (Journalist).
3 33 One of Tase-Faser's pieces of art is stolen, and the investigation brings Tase-Faser into the criminal underworld.
3 36 Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer.
4 36 Continued as Entertainer (Journalist).
4 38 Gain a patron in the arts. Gain an Ally
4 40 Promoted to Entertainer (Journalist) rank 3.
5 40 Voluntarily left Journalist
5 40 Became a Noble (Administrator) with the new title Assistant.
5 44 Political manoeuvrings usurp Tase-Faser's position. Gain a Rival.
6 44 Became a Citizen (Colonist).
6 47 Tase-Faser befriend a superior in the corporation or the colony.
6 48 Promoted to Citizen (Colonist) rank 1.
7 48 Continued as Citizen (Colonist).
7 51 Political upheaval strikes Tase-Faser's homeworld, and Tase-Faser is caught up in the revolution.
8 52 Voluntarily left Colonist
8 52 Returned to Noble (Administrator).
8 55 Tase-Faser reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Tase-Faser sponge off Tase-Faser's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
8 56 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
9 56 Continued as Noble (Administrator).
9 59 Tase-Faser efforts do not go unnoticed by the Imperium.
9 60 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
10 60 Aging Crisis. Owe 30,000 for medical bills.
10 60 Retired at age 60.
10 60 Continued as Noble (Administrator).
10 62 time as a ruler or playboy gives Tase-Faser a wide range of experiences.
10 64 Forced to muster out.
11 64 Aging Crisis. Owe 20,000 for medical bills.
11 64 Switched to Citizen (Corporate).
11 65 Advanced training in a specialist field.
11 68 Promoted to Citizen (Corporate) rank 1.
12 68 Aging Crisis. Owe 60,000 for medical bills.
12 68 Continued as Citizen (Corporate).
12 72 Tase-Faser learn something Tase-Faser should not have – a corporate secret, a political scandal – which Tase-Faser can profit from illegally.
12 72 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
13 72 Aging Crisis. Owe 30,000 for medical bills.
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