Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. |
2 |
21 |
Became a Citizen (Worker). |
2 |
23 |
Terry Coleman's business expands, Terry Coleman's corporation grows, or the colony thrives. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Terry Coleman gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Terry Coleman's business expands, Terry Coleman's corporation grows, or the colony thrives. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Voluntarily left Worker |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Terry Coleman's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Moved to a new world. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Terry Coleman come into conflict with a splinter group Terry Coleman's own religion which maintains Terry Coleman's version is the wrong one. Gain 3 Rivals. |
10 |
53 |
Retired. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |