Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Zona Howard's work ends up coming home with Zona Howard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Zona Howard's Contacts or Allies betrays Zona Howard, ending Zona Howard's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Zona Howard aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
38 |
Zona Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Opponents of Zona Howard's belief system ambush Zona Howard. |
8 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
40 |
Switched to Drifter (Scavenger). |
9 |
43 |
Attacked by enemies that Zona Howard easily defeat. |
9 |
43 |
Gain Enemy if Zona Howard don't already have one. |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
47 |
Zona Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Returned to Believer (Holy Warrior). |
11 |
48 |
Zona Howard come into conflict with a splinter group Zona Howard's own religion which maintains Zona Howard's version is the wrong one. Gain 2 Rivals. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
Retired. |
12 |
49 |
A new romantic starts. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Gained a contact. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Moved to a new world. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |