Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Amelia Arthur's work ends up coming home with Amelia Arthur, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Amelia Arthur's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Amelia Arthur's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Amelia Arthur is chosen to represent Amelia Arthur's faith in a vid show or other highly public forum. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Amelia Arthur faith is shaken. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Amelia Arthur retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Amelia Arthur aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Amelia Arthur secretly provide religious rites for a dying leader or noble, although they do not share Amelia Arthur's faith. Gain an Ally in the family and a Rival who disagrees with Amelia Arthur's choice. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
51 |
Amelia Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Amelia Arthur is chosen to represent Amelia Arthur's faith in a vid show or other highly public forum. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Believer (Mainstream Believer). |
12 |
61 |
Amelia Arthur is chosen to represent Amelia Arthur's faith in a vid show or other highly public forum. |
12 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Amelia Arthur is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Amelia Arthur retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |