Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Amelia Frazier inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Accused of a crime |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Switched to Prisoner (Thug) with previous rank. |
4 |
31 |
Disgraced. Word of Amelia Frazier's criminal past reaches Amelia Frazier's homeworld. |
5 |
32 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
A guard takes a dislike to Amelia Frazier. |
5 |
36 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
36 |
Returned to Prisoner (Fixer). |
6 |
38 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
40 |
Returned to Prisoner (Thug). |
7 |
44 |
Defeated a prison gang. Gain an Enemy. |
8 |
44 |
Returned to Prisoner (Inmate). |
8 |
48 |
Persecuted by a prison gang. |
9 |
48 |
Returned to Prisoner (Thug). |
9 |
49 |
Saved a guard or prison officer. Gain an Ally. |
9 |
52 |
Promoted to Prisoner (Thug) rank 1. |
10 |
52 |
Returned to Prisoner (Inmate). |
10 |
54 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Prisoner (Inmate). |
11 |
60 |
Make friends with another inmate; gain them as a Contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Prisoner (Inmate). |
12 |
62 |
Disgraced. Word of Amelia Frazier's criminal past reaches Amelia Frazier's homeworld. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Returned to Prisoner (Thug). |
13 |
65 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Prisoner (Thug). |
14 |
69 |
Beaten by a prison gang. |
14 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |