Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
America Pettitt have been following false teachings! |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Hard times caused by a lack of interstellar trade costs America Pettitt's job. |
3 |
22 |
Became a Army (Cavalry) with the new title Private. |
3 |
23 |
Commanding officer takes an interest in America Pettitt's career. |
3 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
26 |
Continued as Army (Cavalry). |
4 |
29 |
Unit is slaughtered in a disastrous battle, for which America Pettitt blame America Pettitt's commander. Gain commander as Enemy. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
America Pettitt's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
America Pettitt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
34 |
Became a Drifter (Barbarian). |
7 |
35 |
Attempted a risky adventure and was injured. |
7 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Voluntarily left Barbarian |
8 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
39 |
Opponents of America Pettitt's belief system ambush America Pettitt. |
8 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
9 |
39 |
Switched to Drifter (Wanderer). |
9 |
40 |
America Pettitt do not know what happened to America Pettitt. There is a gap in America Pettitt's memory. |
10 |
40 |
Returned to Believer (Mainstream Believer). |
10 |
42 |
America Pettitt accepted an offer of inducements to betray America Pettitt's faith. Gain 200,000 in cash. |
11 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Find Ancient Technology. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Victim of a crime. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
66 |
A new romantic starts. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |