Retired Senior Crewman Anne Cole  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 73 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)111786
Tacky, Insensitive, Maniacal
 
Skills
Advocate 1
Art (Creative/Exotic Media) 1
Art (Presentation/Holography) 1
Art (Presentation/Write) 1
Astrogation 0
Broker 2
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 2
Flyer 0
Gambler 1
Investigate 1
Language 0
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Recon 2
Science (Space Sciences/Planetology) 1
Science (Social Sciences/Psychology) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Steward 2
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Artist 34
Agent Corporate Agent Agent12
Drifter Scavenger 01
Scholar Field Researcher 12
Merchant Merchant Marine Senior Crewman15
 
Name Type Affinity Enmity Power Influence Species
Myrtle Wareham Contact 2 1 1 2 Suerrat (M/56)
Sid Whitlock Rival 0 0 2 0 Suerrat (M/28)
Sid Whitlock gains in power.
Hobert Hunter Enemy 0 4 1 1 Ne Kraeda ren Kelva (M/48)
Bradley Ramos Ally 6 0 0 1 Cassilldan (M/24)
Bradley Ramos has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 22 One of Anne Cole's pieces of art is stolen, and the investigation brings Anne Cole into the criminal underworld.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3 26 Continued as Entertainer (Artist).
3 30 One of Anne Cole's pieces of art is stolen, and the investigation brings Anne Cole into the criminal underworld.
3 30 Promoted to Entertainer (Artist) rank 2.
4 30 Continued as Entertainer (Artist).
4 34 Refused to criticise a questionable political leader on Anne Cole's homeworld.
4 34 Promoted to Entertainer (Artist) rank 3.
5 34 Voluntarily left Artist
5 34 Became a Agent (Corporate Agent).
5 38 Advanced training in a specialist field.
5 38 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 38 Continued as Agent (Corporate Agent).
6 39 Advanced training in a specialist field.
7 42 Voluntarily left Corporate Agent
7 42 Became a Drifter (Scavenger).
7 45 Betrayed by a friend. One of Anne Cole's Contacts or Allies betrays Anne Cole, ending Anne Cole's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Became a Scholar (Field Researcher).
8 47 Assigned to work on a secret project for a patron or organisation.
8 49 Forced to continue current assignment.
8 49 Promoted to Scholar (Field Researcher) rank 1.
9 49 Continued as Scholar (Field Researcher).
9 51 A disaster leaves several injured, and others blame Anne Cole, forcing Anne Cole to leave Anne Cole's career. Gain a Rival.
9 51 Lightly injured, no permanent damage. Fully recovered.
10 51 Failed to qualify for Merchant Academy.
10 51 Submitted to the draft.
10 51 Became a Merchant (Merchant Marine) with the new title Crewman.
10 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 55 Continued as Merchant (Merchant Marine).
11 56 Anne Cole's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Merchant (Merchant Marine).
12 62 Risk Anne Cole's fortune on a possibility lucrative deal and win.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 65 Embroiled in legal trouble.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 71 Forced to muster out.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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