Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
One of Anne Cole's pieces of art is stolen, and the investigation brings Anne Cole into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
One of Anne Cole's pieces of art is stolen, and the investigation brings Anne Cole into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
Refused to criticise a questionable political leader on Anne Cole's homeworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 3. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Voluntarily left Corporate Agent |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Anne Cole's Contacts or Allies betrays Anne Cole, ending Anne Cole's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Scholar (Field Researcher). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
49 |
Continued as Scholar (Field Researcher). |
9 |
51 |
A disaster leaves several injured, and others blame Anne Cole, forcing Anne Cole to leave Anne Cole's career. Gain a Rival. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Failed to qualify for Merchant Academy. |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Anne Cole's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Risk Anne Cole's fortune on a possibility lucrative deal and win. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Embroiled in legal trouble. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |