Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Agreed to perform research that goes against Arlie Bluit's conscience. Gain 3 Enemies. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Army (Infantry) with the new title Private. |
4 |
34 |
Display heroism in battle. |
4 |
34 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
34 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Army (Infantry). |
5 |
35 |
Arlie Bluit is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Arlie Bluit Arlie Bluit's job. |
7 |
36 |
Became a Scout (Explorer). |
7 |
39 |
Arlie Bluit's ship is damaged, and Arlie Bluit have to hitch-hike Arlie Bluit's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Arlie Bluit accepted an offer of inducements to betray Arlie Bluit's faith. Gain 340,000 in cash. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
44 |
Made lifelong friends. Gain 3 Allies. |
9 |
46 |
Dropped out of the merchant academy. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Arlie Bluit accepted an offer of inducements to betray Arlie Bluit's faith. Gain 70,000 in cash. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
51 |
Given advanced training in a specialist field |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
A good deal ensures Arlie Bluit is living the high life for a few years. |
14 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
A good deal ensures Arlie Bluit is living the high life for a few years. |
15 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |