Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
Arlie Terry's ship is damaged, and Arlie Terry have to hitch-hike Arlie Terry's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
A notable academic consults with Arlie Terry about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Arlie Terry is chosen to represent Arlie Terry's faith in a vid show or other highly public forum. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
46 |
Made lifelong friends. Gain 1 Allies. |
8 |
48 |
Graduated with honors. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Arlie Terry's normal circles. Gain a Contact. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Make an unexpected connection outside Arlie Terry's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
A series of bad deals and decisions force Arlie Terry into bankruptcy. Arlie Terry salvages what Arlie Terry can. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
70 |
Arlie Terry is sent to a new community or parish to preach The Word among the poor. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |