Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Bessie Coleman went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Bessie Coleman went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
An investigation takes on a dangerous turn. |
7 |
46 |
Bessie Coleman's work ends up coming home with Bessie Coleman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Established a network of contacts. Gain 2 contacts. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 7. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
54 |
Study Science (Space Sciences/Astronomy) as a hobby. |
9 |
54 |
Dropped out of the merchant academy. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Go undercover to investigate an enemy. |
10 |
55 |
Betrayed by a friend. One of Bessie Coleman's Contacts or Allies betrays Bessie Coleman, ending Bessie Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Drifter (Scavenger). |
11 |
59 |
Find valuable salvage. |
11 |
62 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
66 |
Bessie Coleman do not know what happened to Bessie Coleman. There is a gap in Bessie Coleman's memory. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |