Retired Field Agent Betsy Lynch  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 73 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 5 (-1)111935
Panicky, Crow's feet
 
Skills
Admin 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 3
Flyer (Rotor) 1
Gambler 1
Gun Combat (Archaic) 2
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Persuade 1
Profession (Spacer) 0
Science (Social Sciences/Belief) 1
Stealth 2
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Merchant Merchant Marine Senior Crewman11
Agent Corporate Agent Field Agent36
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Hampton Oshea Ally 5 0 0 1 Ne Kraeda ren Kelva (M/25)
Wilbur Chambers Rival 0 1 3 0 Tapazmal (M/64)
Wilbur Chambers is in prison or otherwise trapped somewhere.
Wilbur Chambers is a member of an organisation which holds a generally opposite view of the Traveller.
Wilbur Chambers loses some of their power base.
Tommie Payne Ally 2 0 0 5 Tapazmal (F/90)
Tommie Payne is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Betsy Lynch is chosen to represent Betsy Lynch's faith in a vid show or other highly public forum.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 26 Betsy Lynch is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Betsy Lynch is sent to a new community or parish to preach The Word among the poor.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 Betsy Lynch accepted an offer of inducements to betray Betsy Lynch's faith. Gain 230,000 in cash.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Failed to qualify for Flight (Navy).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Voluntarily left Merchant Marine
6 38 Became a Agent (Corporate Agent).
6 40 Advanced training in a specialist field.
7 42 Continued as Agent (Corporate Agent).
7 43 Rewarded for a successful mission.
7 46 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
8 46 Continued as Agent (Corporate Agent).
8 47 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 50 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Agent (Corporate Agent).
9 51 Rewarded for a successful mission.
9 54 Promoted to Agent (Corporate Agent) rank 3.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 54 Continued as Agent (Corporate Agent).
10 58 Rewarded for a successful mission.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Continued as Agent (Corporate Agent).
11 61 Accepted a deal with criminal or other figure under investigation.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Retired.
12 63 Birth or Death involving a family member or close friend.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 70 Aging Crisis. Owe 40,000 for medical bills.
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