Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Betty Payne's scout ship. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Moved to a new world. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Betty Payne's Contacts or Allies betrays Betty Payne, ending Betty Payne's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
35 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
39 |
Betty Payne make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
39 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
42 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
47 |
Betty Payne reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Betty Payne sponge off Betty Payne's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
47 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
50 |
Become deeply involved in politics on Betty Payne's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
51 |
Continued as Noble (Administrator). |
10 |
52 |
Become deeply involved in politics on Betty Payne's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
55 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Noble (Administrator). |
11 |
57 |
Inherit a gift from a rich relative. |
11 |
59 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Noble (Administrator). |
12 |
61 |
Gained a contact. |
12 |
63 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Noble (Administrator). |
13 |
65 |
Betty Payne efforts do not go unnoticed by the Imperium. |
13 |
67 |
Promoted to Noble (Administrator) rank 6 with the new title Minister. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Noble (Administrator). |
14 |
70 |
Become deeply involved in politics on Betty Payne's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |