Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Brandy Borthwell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Brandy Borthwell's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
A series of bad deals and decisions force Brandy Borthwell into bankruptcy. Brandy Borthwell salvages what Brandy Borthwell can. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Established a network of contacts. Gain 3 contacts. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
39 |
Severely injured. Owe 3,750 for medical bills. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired. |
9 |
43 |
Victim of a crime. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Accused of a crime. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |