Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Cecelia Marsden do not know what happened to Cecelia Marsden. There is a gap in Cecelia Marsden's memory. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Cecelia Marsden commit a legendary crime. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
A crime lord considers Cecelia Marsden his protégé. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
38 |
Crime pays off. Gain victim as Enemy. |
6 |
40 |
Promoted to Rogue (Thief) rank 3. |
7 |
40 |
Continued as Rogue (Thief). |
7 |
41 |
Cecelia Marsden spend months in the dangerous criminal underworld. |
7 |
44 |
Promoted to Rogue (Thief) rank 4. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
48 |
Gained a contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Embroiled in legal trouble. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
56 |
Cecelia Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |