Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
23 |
Celeste Dickman spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
31 |
A police detective or rival criminal forces Celeste Dickman to flee and vows to hunt Celeste Dickman down. Gain an Enemy. |
5 |
31 |
Became a Scholar (Physician). |
5 |
32 |
Make a breakthrough in Celeste Dickman's field. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
Win a prestigious prize for Celeste Dickman's work. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Celeste Dickman's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 3. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Make a breakthrough in Celeste Dickman's field. |
8 |
47 |
Promoted to Scholar (Physician) rank 4. |
9 |
47 |
Voluntarily left Physician |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Celeste Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Worker (Citizen). |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
54 |
Gain Enemy if Celeste Dickman don't already have one. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Celeste Dickman's Contacts or Allies betrays Celeste Dickman, ending Celeste Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |